![]() Create 'steamappid.txt' in the folder where Dying. Open up the file video.scr, add 'OculusEnabled ()' and save 3. Viewing Distance is maxed out, and tried to alter the "VisRange" from the "video.scr, no luck either. Go to the folder C:\Users\username\Documents\DyingLight\out\settings\ 2. Second problem is the popping objects at a range of like 10 meters: tables, chairs, vents, whole house fronts.they pop in right in front of your eyes, which is so irritating. Can anyone else confirm this for Oculus Link? I already cranked up the bitrate of Oculus Link with the ODT, but no luck here. No luck you need to open video.scr file in DocumentsDyingLightoutsettings using a text editor and add 1 where it says full screen (Fullscreen (1)). If that doesn’t work, try full screen commands in launch options. First, you need to press Alt+Enter to go to full screen. It's edited (reduced to 8 colors), since i don't know how to make screenshots from the Link stream. I found this give it a try Dying Light Full Screen Issue. The attached image should create an impression of the problem. The shine of street lights are big ugly 2D textures that move with your view. ![]() All dark areas are reduced to 8 colors maximum. It may take a bit of workaround, but it is absolutely possible to get Dying Light running in virtual reality. Steam user Nightm re - created an extremely helpful guide, which can be found here. ![]() So i made Dying Light run with Oculus Link, no problem (VD and Air Link are not optimal for now).ĭid a little modding and supersampling.aand it runs smooth and looks fantastic during day time.īut, night and dark corners look ugly as hell. Dying Light is playable in VR for both the Oculusline and the HTC Vive.
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